Hi-fi rush combos3/17/2024 ![]() ![]() The enemy will almost always be in an Overkill state due to the number of hits they receive, so damage is reduced. A significant number of points is earned for every combo count exceeding 10 (I might have stopped after 100, but I didn’t pay enough attention). This is also the leading source for increasing the combo count. For instance, Track 1’s primary ranged enemy will give 280 points when destroyed and 1600 when it is Overkilled.īut, they will stay on the fields as long you Jam Combo them. You can give them more points by putting them into an Overkill status. If you hit them with a beat hit, drop a combo or ignore them, they will die. They will not explode long enough for you and them to grapple and combo them again. If the enemy is killed during the Jam Combo or the combo, they will be put to an Overkill state. I recommend XYY for those situations, as it has soft single-target damage. For low difficulty, even XXXXX will be sufficient to kill low-tier enemies. You could accidentally kill them and jam combination nothing, wasting it. Chai’s normal combo finisher will still deal damage just before the Jam Combo animation. ![]()
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